Program Objective
With Blender 3.0 fresh out of the oven, there is no better time for your studio to transit from closed-source to open-source. Besides the obvious benefit of zero subscription costs, Blender’s modeling tools are easy to pick up and as powerful as other classic 3D software.
Certificate of Attendance will be issued to participants who have ≥70% attendancy.
This course is for artists already experienced in working with closed-source alternatives such as Maya, 3ds Max, and Cinema 4D. Details of the transition, down to the smallest details such as comparison of shortcuts, user interfaces, and file standards, are discussed to ensure immediate deployment in your production environment.
We will use 3D modeling as a case study for the transition. Students are expected to apply their existing knowledge, learn effective methods to model their desired outcomes, and render beautiful and realistic images by the end of the programme.
This course is suitable for 3D artists, digital artists, industrial designers, product designers with experience in modeling with Autodesk, Maya and 3ds Max.
After the course, artists can produce basic product designs, production models, and digital art projects in a powerful and cost-effective alternative.
Blender
Programme Highlights
Blender 3D 建模: 從 Maya 和 3ds Max到 Blender
Blender 3D Modeling:
From Maya and 3ds Max to Blender
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